Thursday, October 16, 2014

Demo Update

So far I've finished 3 out of 4 characters.
Just need to finish the weapons and accessories for them.

They are all using one 1024 map each, but 512 maps don't lose much quality. All hand painted.





Sunday, October 12, 2014

Demo time, it's demo time!


So for the next 10 weeks I'll be working on my demo.
I'll post my progress here as I complete parts of it.

My rough idea is to have 4 dungeon adventurers, 2 environments and a boss character. The first 2 are low poly and the last one will be high poly and show off my zbrush ability, which will hopefully improve as this project progresses!

This is the first character I finished, took about 4 days total, modeling, designing and texturing.



Tuesday, October 7, 2014

Prop Concept

Here is an underground cave entrance that I modeled based off a concept I found.

Watch the Time Hunter

Here's a character I designed, modeled and textured.


Animation

A character animation I did, the sound clip is from Legally Blonde the Musical

Maya Fur

Learning fur in Maya

Rolliflex Camera Render

A product render of a Rolleiflex 3.5 Camera. Modeled in Maya, Rendered with Mental Ray

Zbrush Stuff

Some stuff I worked on for my Zbrush Class



Bunker Project

This is a group assignment I worked on, I was in charge of the lighting, set up and camera. I also did some modeling and texturing.